huddebugwincharmodifiers.c 10.0 KB

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  1. class DebugModifierData
  2. {
  3. string m_Name;
  4. int m_ID;
  5. void DebugModifierData( string name, int id )
  6. {
  7. m_Name = name;
  8. m_ID = id;
  9. }
  10. string GetName()
  11. {
  12. return m_Name;
  13. }
  14. int GetID()
  15. {
  16. return m_ID;
  17. }
  18. }
  19. class HudDebugWinCharModifiers extends HudDebugWinBase
  20. {
  21. protected Widget m_WgtModifiersContent;
  22. protected ref array<ref Widget> m_ModifierWidgets;
  23. protected ref map<Widget, ref DebugModifierData> m_ModifierWidgetData;
  24. protected PluginDeveloperSync m_PluginDeveloperSync;
  25. protected Widget m_WgtDetailedInfo;
  26. protected TextWidget m_WgtDetailedInfoText;
  27. protected int m_DetailedInfoIndex;
  28. //============================================
  29. // HudDebugWinCharModifiers
  30. //============================================
  31. void HudDebugWinCharModifiers( Widget widget_root )
  32. {
  33. m_WgtRoot = widget_root;
  34. m_WgtModifiersContent = Widget.Cast( m_WgtRoot.FindAnyWidget( "pnl_CharModifiers_Values" ) );
  35. m_ModifierWidgets = new array<ref Widget>;
  36. m_ModifierWidgetData = new map<Widget, ref DebugModifierData>;
  37. m_PluginDeveloperSync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
  38. }
  39. void ~HudDebugWinCharModifiers()
  40. {
  41. SetUpdate( false );
  42. }
  43. //============================================
  44. // GetWinType
  45. //============================================
  46. override int GetType()
  47. {
  48. return HudDebug.HUD_WIN_CHAR_MODIFIERS;
  49. }
  50. //============================================
  51. // Update
  52. //============================================
  53. override void SetUpdate( bool state )
  54. {
  55. //Disable update on server (PluginDeveloperSync)
  56. PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
  57. //if client, send RPC
  58. if ( GetGame().IsClient() )
  59. {
  60. ref Param1<bool> params = new Param1<bool>( state );
  61. if ( player )
  62. {
  63. player.RPCSingleParam( ERPCs.DEV_MODS_UPDATE, params, true );
  64. SetRPCSent();
  65. }
  66. }
  67. //else set directly
  68. else
  69. {
  70. if ( m_PluginDeveloperSync )
  71. {
  72. m_PluginDeveloperSync.EnableUpdate( state, ERPCs.DEV_MODS_UPDATE, player );
  73. }
  74. }
  75. }
  76. override void Update()
  77. {
  78. super.Update();
  79. Refresh();
  80. }
  81. //============================================
  82. // Show / Hide
  83. //============================================
  84. override void Show()
  85. {
  86. super.Show();
  87. //Print("Show()");
  88. SetUpdate( true );
  89. }
  90. override void Hide()
  91. {
  92. super.Hide();
  93. //Print("Hide()");
  94. SetUpdate( false );
  95. }
  96. void Refresh()
  97. {
  98. SetModifiers();
  99. if(m_WgtDetailedInfo && m_WgtDetailedInfo.IsVisible())
  100. {
  101. if(!m_WgtDetailedInfoText)
  102. m_WgtDetailedInfoText = TextWidget.Cast(m_WgtDetailedInfo.FindAnyWidget( "TextWidget" ));
  103. m_WgtDetailedInfoText.SetText(m_PluginDeveloperSync.m_PlayerModsDetailedSynced);
  104. }
  105. }
  106. //============================================
  107. // FitWindow
  108. //============================================
  109. void FitWindow()
  110. {
  111. float title_size = 20;
  112. float spacing = 20;
  113. //get wgt content size values
  114. float wgt_content_size_x;
  115. float wgt_content_size_y;
  116. m_WgtModifiersContent.GetSize( wgt_content_size_x, wgt_content_size_y );
  117. //get wgt root size values
  118. float wgt_root_size_x;
  119. float wgt_root_size_y;
  120. m_WgtRoot.GetSize( wgt_root_size_x, wgt_root_size_y );
  121. //calculate new Y size
  122. float new_size_y = title_size + wgt_content_size_y + spacing;
  123. //set size
  124. m_WgtRoot.SetSize( wgt_root_size_x, new_size_y );
  125. }
  126. //============================================
  127. // Display Modifiers
  128. //============================================
  129. void SetModifiers()
  130. {
  131. //clear window
  132. ClearModifiers();
  133. if (m_PluginDeveloperSync.m_PlayerModsSynced.Count() > 0)
  134. {
  135. //set active mods
  136. foreach (SyncedValueModifier modifier : m_PluginDeveloperSync.m_PlayerModsSynced)
  137. {
  138. AddModifier(
  139. modifier.GetName(),
  140. modifier.GetID(),
  141. modifier.GetActive(),
  142. modifier.GetLocked(),
  143. );
  144. }
  145. }
  146. FitWindow();
  147. }
  148. void AddModifier( string name, int id, bool active, bool locked )
  149. {
  150. //create widget
  151. Widget widget = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_modifier.layout", m_WgtModifiersContent );
  152. //add to widget array (for clearing purposes)
  153. m_ModifierWidgets.Insert( widget );
  154. //set widget name
  155. ButtonWidget mod_name_text = ButtonWidget.Cast( widget.FindAnyWidget( "TextModifierName" ) );
  156. mod_name_text.SetText( name );
  157. if ( active )
  158. {
  159. mod_name_text.SetTextColor( ARGB( 255, 0, 255, 0 ) );
  160. }
  161. else
  162. {
  163. mod_name_text.SetTextColor( ARGB( 255, 255, 0, 0 ) );
  164. }
  165. //set set data for interactive parts (modifier ID should be enough)
  166. DebugModifierData data = new DebugModifierData( name, id );
  167. Widget modifier_button = widget.FindAnyWidget( "TextModifierName" );
  168. m_ModifierWidgetData.Insert( modifier_button, data );
  169. //Activate button
  170. Widget activate_button = widget.FindAnyWidget( "ButtonModifierActivate" );
  171. m_ModifierWidgetData.Insert( activate_button, data );
  172. //Deactivate button
  173. Widget deactivate_button = widget.FindAnyWidget( "ButtonModifierDeactivate" );
  174. m_ModifierWidgetData.Insert( deactivate_button, data );
  175. //Lock checkbox
  176. Widget checkbox_widget = widget.FindAnyWidget( "CheckBoxLock" );
  177. m_ModifierWidgetData.Insert( checkbox_widget, data );
  178. //set lock based on checkbox value
  179. CheckBoxWidget checkbox = CheckBoxWidget.Cast( checkbox_widget );
  180. checkbox.SetChecked( locked );
  181. AutoHeightSpacer WgtModifiersContent_panel_script;
  182. m_WgtModifiersContent.GetScript( WgtModifiersContent_panel_script );
  183. WgtModifiersContent_panel_script.Update();
  184. }
  185. void ClearModifiers()
  186. {
  187. //clear widget data
  188. m_ModifierWidgetData.Clear();
  189. //destroy all modifier widgets
  190. foreach (Widget widget : m_ModifierWidgets)
  191. delete widget;
  192. m_ModifierWidgets.Clear();
  193. }
  194. //============================================
  195. // OnClick
  196. //============================================
  197. bool OnClick( Widget w, int x, int y, int button )
  198. {
  199. if ( w )
  200. {
  201. if ( w.GetName() == "TextModifierName" )
  202. {
  203. //Print("clicked");
  204. DebugModifierData bc_data = m_ModifierWidgetData.Get( w );
  205. //Print( bc_data.GetID() );
  206. if(bc_data.GetID() == m_DetailedInfoIndex)//repeated request --> hide
  207. {
  208. if(m_WgtDetailedInfo && m_WgtDetailedInfo.IsVisible())
  209. {
  210. m_WgtDetailedInfo.Show(false);
  211. }
  212. m_DetailedInfoIndex = 0;
  213. }
  214. else
  215. {
  216. if(!m_WgtDetailedInfo)
  217. m_WgtDetailedInfo = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_modifier_detailed.layout");
  218. if(!m_WgtDetailedInfo.IsVisible())
  219. {
  220. m_WgtDetailedInfo.Show(true);
  221. }
  222. m_DetailedInfoIndex = bc_data.GetID();
  223. }
  224. if( m_WgtDetailedInfoText )
  225. m_WgtDetailedInfoText.SetText("");
  226. m_PluginDeveloperSync.m_PlayerModsDetailedSynced = "";
  227. RequestDetailedInfo( bc_data.GetID());
  228. return true;
  229. }
  230. //Button activate
  231. if ( w.GetName() == "ButtonModifierActivate" )
  232. {
  233. DebugModifierData ba_data = m_ModifierWidgetData.Get( w );
  234. //activate
  235. ActivateModifier( ba_data.GetID() );
  236. //force update
  237. m_PluginDeveloperSync.Update();
  238. return true;
  239. }
  240. //Button deactivate
  241. else if ( w.GetName() == "ButtonModifierDeactivate" )
  242. {
  243. DebugModifierData bd_data = m_ModifierWidgetData.Get( w );
  244. //deactivate
  245. DeactivateModifier( bd_data.GetID() );
  246. //force update
  247. m_PluginDeveloperSync.Update();
  248. return true;
  249. }
  250. //Lock checkbox
  251. else if ( w.GetName() == "CheckBoxLock" )
  252. {
  253. DebugModifierData lcb_data = m_ModifierWidgetData.Get( w );
  254. CheckBoxWidget checkbox = CheckBoxWidget.Cast( w );
  255. //set lock
  256. LockModifier( lcb_data.GetID(), checkbox.IsChecked() );
  257. //force update
  258. m_PluginDeveloperSync.Update();
  259. return true;
  260. }
  261. else if ( w.GetName() == "ResetModifiers" )
  262. {
  263. ResetModifiers();
  264. return true;
  265. }
  266. }
  267. return false;
  268. }
  269. //============================================
  270. // Actions
  271. //============================================
  272. void ResetModifiers()
  273. {
  274. PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
  275. //if client, send RPC
  276. ref Param1<bool> params = new Param1<bool>( false );
  277. if ( player )
  278. {
  279. player.RPCSingleParam( ERPCs.DEV_RPC_MODS_RESET, params, true );
  280. }
  281. }
  282. void RequestDetailedInfo( int id )
  283. {
  284. //Disable update on server (PluginDeveloperSync)
  285. PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
  286. //if client, send RPC
  287. if ( GetGame().IsClient() )
  288. {
  289. ref Param1<int> params = new Param1<int>( id );
  290. if ( player )
  291. {
  292. player.RPCSingleParam( ERPCs.DEV_RPC_MODS_DETAILED, params, true );
  293. }
  294. }
  295. //else set directly
  296. else
  297. {
  298. m_PluginDeveloperSync.RequestDetailedInfo( id , player);
  299. }
  300. }
  301. void ActivateModifier( int id )
  302. {
  303. //Disable update on server (PluginDeveloperSync)
  304. PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
  305. //if client, send RPC
  306. if ( GetGame().IsClient() )
  307. {
  308. ref Param1<int> params = new Param1<int>( id );
  309. if ( player )
  310. {
  311. player.RPCSingleParam( ERPCs.DEV_RPC_MODS_ACTIVATE, params, true );
  312. }
  313. }
  314. //else set directly
  315. else
  316. {
  317. m_PluginDeveloperSync.ActivateModifier( id );
  318. }
  319. }
  320. void DeactivateModifier( int id )
  321. {
  322. //Disable update on server (PluginDeveloperSync)
  323. PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
  324. //if client, send RPC
  325. if ( GetGame().IsClient() )
  326. {
  327. ref Param1<int> params = new Param1<int>( id );
  328. if ( player )
  329. {
  330. player.RPCSingleParam( ERPCs.DEV_RPC_MODS_DEACTIVATE, params, true );
  331. }
  332. }
  333. //else set directly
  334. else
  335. {
  336. m_PluginDeveloperSync.DeactivateModifier( id );
  337. }
  338. }
  339. void LockModifier( int id, bool state )
  340. {
  341. //Disable update on server (PluginDeveloperSync)
  342. PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
  343. //if client, send RPC
  344. if ( GetGame().IsClient() )
  345. {
  346. ref Param2<int, bool> params = new Param2<int, bool>( id, state );
  347. if ( player )
  348. {
  349. player.RPCSingleParam( ERPCs.DEV_RPC_MODS_LOCK, params, true );
  350. }
  351. }
  352. //else set directly
  353. else
  354. {
  355. m_PluginDeveloperSync.LockModifier( id, state );
  356. }
  357. }
  358. }