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- class DebugModifierData
- {
- string m_Name;
- int m_ID;
-
- void DebugModifierData( string name, int id )
- {
- m_Name = name;
- m_ID = id;
- }
-
- string GetName()
- {
- return m_Name;
- }
-
- int GetID()
- {
- return m_ID;
- }
- }
- class HudDebugWinCharModifiers extends HudDebugWinBase
- {
- protected Widget m_WgtModifiersContent;
- protected ref array<ref Widget> m_ModifierWidgets;
- protected ref map<Widget, ref DebugModifierData> m_ModifierWidgetData;
- protected PluginDeveloperSync m_PluginDeveloperSync;
- protected Widget m_WgtDetailedInfo;
- protected TextWidget m_WgtDetailedInfoText;
- protected int m_DetailedInfoIndex;
- //============================================
- // HudDebugWinCharModifiers
- //============================================
- void HudDebugWinCharModifiers( Widget widget_root )
- {
- m_WgtRoot = widget_root;
- m_WgtModifiersContent = Widget.Cast( m_WgtRoot.FindAnyWidget( "pnl_CharModifiers_Values" ) );
- m_ModifierWidgets = new array<ref Widget>;
- m_ModifierWidgetData = new map<Widget, ref DebugModifierData>;
- m_PluginDeveloperSync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
- }
- void ~HudDebugWinCharModifiers()
- {
- SetUpdate( false );
- }
- //============================================
- // GetWinType
- //============================================
- override int GetType()
- {
- return HudDebug.HUD_WIN_CHAR_MODIFIERS;
- }
-
- //============================================
- // Update
- //============================================
- override void SetUpdate( bool state )
- {
- //Disable update on server (PluginDeveloperSync)
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
-
- //if client, send RPC
- if ( GetGame().IsClient() )
- {
- ref Param1<bool> params = new Param1<bool>( state );
- if ( player )
- {
- player.RPCSingleParam( ERPCs.DEV_MODS_UPDATE, params, true );
- SetRPCSent();
- }
- }
- //else set directly
- else
- {
- if ( m_PluginDeveloperSync )
- {
- m_PluginDeveloperSync.EnableUpdate( state, ERPCs.DEV_MODS_UPDATE, player );
- }
- }
- }
- override void Update()
- {
- super.Update();
-
- Refresh();
- }
-
- //============================================
- // Show / Hide
- //============================================
- override void Show()
- {
- super.Show();
-
- //Print("Show()");
-
- SetUpdate( true );
- }
- override void Hide()
- {
- super.Hide();
-
- //Print("Hide()");
-
- SetUpdate( false );
- }
-
- void Refresh()
- {
- SetModifiers();
- if(m_WgtDetailedInfo && m_WgtDetailedInfo.IsVisible())
- {
- if(!m_WgtDetailedInfoText)
- m_WgtDetailedInfoText = TextWidget.Cast(m_WgtDetailedInfo.FindAnyWidget( "TextWidget" ));
- m_WgtDetailedInfoText.SetText(m_PluginDeveloperSync.m_PlayerModsDetailedSynced);
- }
- }
-
- //============================================
- // FitWindow
- //============================================
- void FitWindow()
- {
- float title_size = 20;
- float spacing = 20;
-
- //get wgt content size values
- float wgt_content_size_x;
- float wgt_content_size_y;
- m_WgtModifiersContent.GetSize( wgt_content_size_x, wgt_content_size_y );
-
- //get wgt root size values
- float wgt_root_size_x;
- float wgt_root_size_y;
- m_WgtRoot.GetSize( wgt_root_size_x, wgt_root_size_y );
-
- //calculate new Y size
- float new_size_y = title_size + wgt_content_size_y + spacing;
-
- //set size
- m_WgtRoot.SetSize( wgt_root_size_x, new_size_y );
- }
-
- //============================================
- // Display Modifiers
- //============================================
- void SetModifiers()
- {
- //clear window
- ClearModifiers();
-
- if (m_PluginDeveloperSync.m_PlayerModsSynced.Count() > 0)
- {
- //set active mods
- foreach (SyncedValueModifier modifier : m_PluginDeveloperSync.m_PlayerModsSynced)
- {
- AddModifier(
- modifier.GetName(),
- modifier.GetID(),
- modifier.GetActive(),
- modifier.GetLocked(),
- );
- }
- }
-
- FitWindow();
- }
-
- void AddModifier( string name, int id, bool active, bool locked )
- {
- //create widget
- Widget widget = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_modifier.layout", m_WgtModifiersContent );
-
- //add to widget array (for clearing purposes)
- m_ModifierWidgets.Insert( widget );
-
- //set widget name
- ButtonWidget mod_name_text = ButtonWidget.Cast( widget.FindAnyWidget( "TextModifierName" ) );
- mod_name_text.SetText( name );
- if ( active )
- {
- mod_name_text.SetTextColor( ARGB( 255, 0, 255, 0 ) );
- }
- else
- {
- mod_name_text.SetTextColor( ARGB( 255, 255, 0, 0 ) );
- }
-
- //set set data for interactive parts (modifier ID should be enough)
- DebugModifierData data = new DebugModifierData( name, id );
-
- Widget modifier_button = widget.FindAnyWidget( "TextModifierName" );
- m_ModifierWidgetData.Insert( modifier_button, data );
- //Activate button
- Widget activate_button = widget.FindAnyWidget( "ButtonModifierActivate" );
- m_ModifierWidgetData.Insert( activate_button, data );
-
- //Deactivate button
- Widget deactivate_button = widget.FindAnyWidget( "ButtonModifierDeactivate" );
- m_ModifierWidgetData.Insert( deactivate_button, data );
- //Lock checkbox
- Widget checkbox_widget = widget.FindAnyWidget( "CheckBoxLock" );
- m_ModifierWidgetData.Insert( checkbox_widget, data );
- //set lock based on checkbox value
- CheckBoxWidget checkbox = CheckBoxWidget.Cast( checkbox_widget );
- checkbox.SetChecked( locked );
-
- AutoHeightSpacer WgtModifiersContent_panel_script;
- m_WgtModifiersContent.GetScript( WgtModifiersContent_panel_script );
- WgtModifiersContent_panel_script.Update();
- }
- void ClearModifiers()
- {
- //clear widget data
- m_ModifierWidgetData.Clear();
-
- //destroy all modifier widgets
- foreach (Widget widget : m_ModifierWidgets)
- delete widget;
- m_ModifierWidgets.Clear();
- }
-
- //============================================
- // OnClick
- //============================================
- bool OnClick( Widget w, int x, int y, int button )
- {
- if ( w )
- {
- if ( w.GetName() == "TextModifierName" )
- {
- //Print("clicked");
- DebugModifierData bc_data = m_ModifierWidgetData.Get( w );
-
- //Print( bc_data.GetID() );
-
- if(bc_data.GetID() == m_DetailedInfoIndex)//repeated request --> hide
- {
- if(m_WgtDetailedInfo && m_WgtDetailedInfo.IsVisible())
- {
- m_WgtDetailedInfo.Show(false);
- }
- m_DetailedInfoIndex = 0;
- }
- else
- {
- if(!m_WgtDetailedInfo)
- m_WgtDetailedInfo = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_modifier_detailed.layout");
- if(!m_WgtDetailedInfo.IsVisible())
- {
- m_WgtDetailedInfo.Show(true);
- }
- m_DetailedInfoIndex = bc_data.GetID();
- }
- if( m_WgtDetailedInfoText )
- m_WgtDetailedInfoText.SetText("");
- m_PluginDeveloperSync.m_PlayerModsDetailedSynced = "";
- RequestDetailedInfo( bc_data.GetID());
- return true;
- }
- //Button activate
- if ( w.GetName() == "ButtonModifierActivate" )
- {
- DebugModifierData ba_data = m_ModifierWidgetData.Get( w );
-
- //activate
- ActivateModifier( ba_data.GetID() );
-
- //force update
- m_PluginDeveloperSync.Update();
-
- return true;
- }
- //Button deactivate
- else if ( w.GetName() == "ButtonModifierDeactivate" )
- {
- DebugModifierData bd_data = m_ModifierWidgetData.Get( w );
-
- //deactivate
- DeactivateModifier( bd_data.GetID() );
- //force update
- m_PluginDeveloperSync.Update();
-
- return true;
- }
- //Lock checkbox
- else if ( w.GetName() == "CheckBoxLock" )
- {
- DebugModifierData lcb_data = m_ModifierWidgetData.Get( w );
- CheckBoxWidget checkbox = CheckBoxWidget.Cast( w );
-
- //set lock
- LockModifier( lcb_data.GetID(), checkbox.IsChecked() );
-
- //force update
- m_PluginDeveloperSync.Update();
-
- return true;
- }
- else if ( w.GetName() == "ResetModifiers" )
- {
-
- ResetModifiers();
- return true;
- }
- }
-
- return false;
- }
-
- //============================================
- // Actions
- //============================================
-
- void ResetModifiers()
- {
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
-
- //if client, send RPC
- ref Param1<bool> params = new Param1<bool>( false );
- if ( player )
- {
- player.RPCSingleParam( ERPCs.DEV_RPC_MODS_RESET, params, true );
- }
- }
-
-
- void RequestDetailedInfo( int id )
- {
- //Disable update on server (PluginDeveloperSync)
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
-
- //if client, send RPC
- if ( GetGame().IsClient() )
- {
- ref Param1<int> params = new Param1<int>( id );
- if ( player )
- {
- player.RPCSingleParam( ERPCs.DEV_RPC_MODS_DETAILED, params, true );
- }
- }
- //else set directly
- else
- {
- m_PluginDeveloperSync.RequestDetailedInfo( id , player);
- }
- }
-
- void ActivateModifier( int id )
- {
- //Disable update on server (PluginDeveloperSync)
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
-
- //if client, send RPC
- if ( GetGame().IsClient() )
- {
- ref Param1<int> params = new Param1<int>( id );
- if ( player )
- {
- player.RPCSingleParam( ERPCs.DEV_RPC_MODS_ACTIVATE, params, true );
- }
- }
- //else set directly
- else
- {
- m_PluginDeveloperSync.ActivateModifier( id );
- }
- }
-
- void DeactivateModifier( int id )
- {
- //Disable update on server (PluginDeveloperSync)
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
-
- //if client, send RPC
- if ( GetGame().IsClient() )
- {
- ref Param1<int> params = new Param1<int>( id );
- if ( player )
- {
- player.RPCSingleParam( ERPCs.DEV_RPC_MODS_DEACTIVATE, params, true );
- }
- }
- //else set directly
- else
- {
- m_PluginDeveloperSync.DeactivateModifier( id );
- }
- }
-
- void LockModifier( int id, bool state )
- {
- //Disable update on server (PluginDeveloperSync)
- PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
-
- //if client, send RPC
- if ( GetGame().IsClient() )
- {
- ref Param2<int, bool> params = new Param2<int, bool>( id, state );
- if ( player )
- {
- player.RPCSingleParam( ERPCs.DEV_RPC_MODS_LOCK, params, true );
- }
- }
- //else set directly
- else
- {
- m_PluginDeveloperSync.LockModifier( id, state );
- }
- }
- }
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