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- /*
- TODO - doxygen formating
- */
- //! generic metadata class
- class GameplayEffectsData extends Managed
- {
- protected ref array<ref Widget> m_WidgetArray;
- int m_Type;
- int m_WidgetSetIdentifier;
- Widget m_LayoutRoot;
-
- void GameplayEffectsData(array<ref Widget> input, int type, int user_override = -1)
- {
- m_WidgetArray = input;
- m_Type = type;
- m_WidgetSetIdentifier = type;
-
- if (user_override != -1)
- {
- m_WidgetSetIdentifier = user_override;
- }
- }
-
- void Init(array<ref Widget> input, int type, Widget layout_root, int user_override = -1)
- {
- m_WidgetArray = input;
- m_Type = type;
- m_WidgetSetIdentifier = type;
- m_LayoutRoot = layout_root;
-
- if (user_override != -1)
- {
- m_WidgetSetIdentifier = user_override;
- }
- }
-
- array<ref Widget> GetWidgetSet()
- {
- return m_WidgetArray;
- }
-
- int GetWidgetSetType()
- {
- return m_Type;
- }
-
- int GetWidgetSetID()
- {
- return m_WidgetSetIdentifier;
- }
-
- //! Returns 'true' if this class contains update info
- bool HasDefinedHandle()
- {
- return false;
- }
-
- bool DataInitialized()
- {
- return true;
- }
-
- void UpdateVisibility(bool state){}
- void RegisterData(Param p){}
- void Update(float timeSlice = 0, Param p = null, int handle = -1){}
- void ForceStop();
- }
- class GameplayEffectsDataImage extends GameplayEffectsData
- {
- ref array<int> m_OriginalColors;
- ref array<int> m_CurrentColors;
-
- protected float m_SaturationMultiplier;//TODO ?
-
- void GameplayEffectsDataImage(array<ref Widget> input, int type, int user_override = -1)
- {
- ImageWidget w;
- m_OriginalColors = new array<int>;
- m_CurrentColors = new array<int>;
-
- for (int i = 0; i < input.Count(); i++)
- {
- if ( Class.CastTo(w,input.Get(i)) )
- {
- m_OriginalColors.Insert(w.GetColor());
- }
- }
-
- m_CurrentColors.Copy(m_OriginalColors);
- }
-
- void SetSaturationMultiplier(float value)
- {
- m_SaturationMultiplier = value;
- }
-
- float GetSaturationMultiplier()
- {
- return m_SaturationMultiplier;
- }
- }
- typedef map<int,ref GameplayEffectsData> GameplayEffectDataMap;
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