pperdeathdarkening.c 565 B

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  1. class PPERequester_DeathDarkening extends PPERequester_GameplayBase
  2. {
  3. protected float m_Value;
  4. override protected void OnStart(Param par = null)
  5. {
  6. super.OnStart();
  7. m_Value = Param1<float>.Cast(par).param1;
  8. //Print("PPERequester_DeathDarkening | level: " + m_Value);
  9. m_Value = Easing.EaseInCubic(m_Value);
  10. m_Value = Math.Lerp(0,-10,m_Value);
  11. //Print("PPERequester_DeathDarkening | value: " + value);
  12. SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,m_Value,PPEExposureNative.L_0_DEATH,PPOperators.SET);
  13. }
  14. }