pperfever.c 270 B

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  1. class PPERequester_FeverEffects extends PPERequester_GameplayBase
  2. {
  3. void SetFeverIntensity(float intensity)
  4. {
  5. SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,true,intensity,PPEGaussFilter.L_0_FEVER,PPOperators.ADD_RELATIVE);
  6. }
  7. }