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- class BloodyHands
- {
- string m_Materials[2];
-
- const int MATERIAL_TYPE_NORMAL = 0;
- const int MATERIAL_TYPE_BLOODY = 1;
- void BloodyHands( string normal_material, string bloody_material )
- {
- m_Materials[MATERIAL_TYPE_NORMAL] = normal_material;
- m_Materials[MATERIAL_TYPE_BLOODY] = bloody_material;
- }
- string GetMaterial( int material_type )
- {
- return m_Materials[material_type];
- }
- void SetMaterial( int material_type, string material )
- {
- m_Materials[material_type] = material;
- }
-
- }
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