nerveagent.c 392 B

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  1. class NerveAgent extends AgentBase
  2. {
  3. override void Init()
  4. {
  5. m_Type = eAgents.NERVE_AGENT;
  6. m_Invasibility = 0;
  7. m_TransferabilityIn = 0.1;
  8. m_TransferabilityOut = 1;
  9. m_TransferabilityAirOut = 0;
  10. m_AntibioticsResistance = 0.5;//override in a func. GetAntiboticsResistance()
  11. m_MaxCount = 500;
  12. m_Potency = EStatLevels.CRITICAL;
  13. m_DieOffSpeed = 0.1;
  14. }
  15. }