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- class CAContinuousQuantityRepeat : CAContinuousBase
- {
- protected float m_ItemQuantity;
- protected float m_SpentQuantity;
- protected float m_ItemMaxQuantity;
- protected float m_TimeElpased;
- protected float m_QuantityUsedPerSecond;
- protected float m_AdjustedQuantityUsedPerSecond;
- protected float m_DefaultTimeToRepeat;
- protected ref Param1<float> m_SpentUnits;
-
- void CAContinuousQuantityRepeat( float quantity_used_per_second, float time_to_repeat )
- {
- m_QuantityUsedPerSecond = quantity_used_per_second;
- m_DefaultTimeToRepeat = time_to_repeat;
- }
-
- override void Setup( ActionData action_data )
- {
- m_TimeElpased = 0;
- m_SpentQuantity = 0;
-
- if ( !m_SpentUnits )
- {
- m_SpentUnits = new Param1<float>( 0 );
- }
- else
- {
- m_SpentUnits.param1 = 0;
- }
-
- m_ItemMaxQuantity = action_data.m_MainItem.GetQuantityMax();
- m_ItemQuantity = action_data.m_MainItem.GetQuantity();
- }
-
-
- override int Execute( ActionData action_data )
- {
- if ( !action_data.m_Player )
- {
- return UA_ERROR;
- }
-
- if ( m_ItemQuantity <= 0 )
- {
- return UA_FINISHED;
- }
- else
- {
- if ( m_SpentQuantity < m_ItemQuantity )
- {
- m_AdjustedQuantityUsedPerSecond = m_QuantityUsedPerSecond;//removed softskills
- m_SpentQuantity += m_AdjustedQuantityUsedPerSecond * action_data.m_Player.GetDeltaT();
- m_TimeElpased += action_data.m_Player.GetDeltaT();
-
- if ( m_TimeElpased >= m_DefaultTimeToRepeat )
- {
- CalcAndSetQuantity( action_data );
- Setup(action_data); //reset data after repeat
- }
-
- return UA_PROCESSING;
- }
- else
- {
- CalcAndSetQuantity( action_data );
- OnCompletePogress(action_data);
- return UA_FINISHED;
- }
- }
- }
-
- override int Cancel( ActionData action_data )
- {
- if ( !action_data.m_Player )
- {
- return UA_ERROR;
- }
-
- return UA_CANCEL;
- }
-
- override float GetProgress()
- {
- //float progress = ( m_ItemQuantity - m_SpentQuantity ) / m_ItemMaxQuantity;
- return ( m_ItemQuantity - m_SpentQuantity ) / m_ItemMaxQuantity;
- }
-
- //---------------------------------------------------------------------------
-
-
- void CalcAndSetQuantity( ActionData action_data )
- {
- if ( GetGame().IsServer() )
- {
- if ( m_SpentUnits )
- {
- m_SpentUnits.param1 = m_SpentQuantity;
- SetACData(m_SpentUnits);
- }
-
- action_data.m_MainItem.AddQuantity( -m_SpentQuantity, false, false );
- }
- }
- }
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