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- class ActionExitLadder: ActionInteractBase
- {
- void ActionExitLadder()
- {
- m_Text = "#exit_ladder";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINone;
- m_ConditionTarget = new CCTNone;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- HumanCommandLadder cl = player.GetCommand_Ladder();
- if (cl && cl.CanExit())
- {
- return true;
- }
-
- //if ( action_data.m_Player.IsOnLadder() ) return true;
- return false;
- }
- //!
- override void Start( ActionData action_data )
- {
- super.Start( action_data );
- HumanCommandLadder cl = action_data.m_Player.GetCommand_Ladder();
- if (cl)
- {
- cl.Exit();
- }
- }
- override bool IsInstant()
- {
- return true;
- }
- override bool CanBeUsedOnLadder()
- {
- return true;
- }
-
- override bool HasTarget()
- {
- return false;
- }
- };
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