- class ActionForceASip: ActionForceABite
- {
- void ActionForceASip()
- {
- m_Sounds.Insert("DrinkBottle_0");
- m_Sounds.Insert("DrinkBottle_1");
- m_Text = "#give_a_sip";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINotRuinedAndEmpty;
- m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
- }
- };
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