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- class ActionPin extends ActionSingleUseBase
- {
- void ActionPin()
- {
- m_Text = "#pin";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNone;
- }
- override bool HasTarget()
- {
- return false;
- }
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- /*
- if ( item.IsInherited(Grenade_Base) )
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PINGRENAGE;
- }
- else
- */
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON;
- }
-
- Grenade_Base grenade = Grenade_Base.Cast(item);
- if( grenade )
- {
- if( !grenade.IsPinned() && grenade.IsPinnable() )
- {
- return true;
- }
- }
- return false;
- }
- override void OnExecute( ActionData action_data )
- {
- Grenade_Base grenade = Grenade_Base.Cast(action_data.m_MainItem);
- if( grenade )
- {
- grenade.Pin();
- }
- }
- }
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