123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 |
- class DayZIntroScenePC : DayZIntroScene
- {
- protected bool m_EnableClick;
- protected bool m_RotatingCharacter;
- protected int m_RotatingCharacterMouseX;
- protected int m_RotatingCharacterMouseY;
- protected float m_RotatingCharacterRot;
- protected float m_Radius;
- protected float m_Radius_original;
- protected float m_DiffX;
- protected float m_DeltaX;
- protected float m_DeltaZ;
- protected float m_Angle;
- protected float m_Angle_offset = 0;
- protected float m_NewX = 0;
- protected float m_NewZ = 0;
- protected float m_BlurValue;
- protected ref OptionsMenu m_optmenu;
- // ------------------------------------------------------------
- void DayZIntroScenePC()
- {
- SetClickEnable( true );
- m_DeltaX = Math.AbsFloat(m_CharacterPos[0] - m_Camera.GetPosition()[0]);
- m_DeltaZ = Math.AbsFloat(m_CharacterPos[2] - m_Camera.GetPosition()[2]);
-
- if (!m_Radius || m_Radius == 0)
- {
- m_Radius = Math.Sqrt (Math.Pow(m_DeltaX, 2) + Math.Pow(m_DeltaZ, 2));
- m_Radius_original = m_Radius;
- }
- }
-
- protected override void SetInitPostprocesses()
- {
- super.SetInitPostprocesses();
-
- PPERequester_MenuEffects requester;
- Class.CastTo(requester,PPERequesterBank.GetRequester(PPERequester_MenuEffects));
-
- requester.SetVignetteIntensity(0.5);
- }
- // ------------------------------------------------------------
- void SetClickEnable( bool enable )
- {
- m_EnableClick = enable;
- }
-
- // ------------------------------------------------------------
- bool IsClickEnabled()
- {
- return m_EnableClick;
- }
-
- // ------------------------------------------------------------
- void CharacterRotationStart()
- {
- m_RotatingCharacter = true;
- GetMousePos(m_RotatingCharacterMouseX, m_RotatingCharacterMouseY);
-
- if (m_Character)
- {
- m_RotatingCharacterRot = m_CharacterRot[0];
- }
- }
-
- // ------------------------------------------------------------
- void CharacterRotationStop()
- {
- if (m_RotatingCharacter)
- {
- m_RotatingCharacter = false;
- }
- }
-
- // ------------------------------------------------------------
- bool IsRotatingCharacter()
- {
- return m_RotatingCharacter;
- }
-
- // ------------------------------------------------------------
- void CharacterRotate()
- {
- if (m_Character && m_Character.GetCharacterObj())
- {
- int actual_mouse_x;
- int actual_mouse_y;
- float coef;
- GetMousePos(actual_mouse_x, actual_mouse_y);
-
- m_DiffX = m_RotatingCharacterMouseX - actual_mouse_x;
-
- coef = ( m_RotatingCharacterRot + (m_DiffX * 0.5) ) / 360;
- coef = coef - Math.Floor(coef);
- m_CharacterRot[0] = coef * 360;
-
- m_Character.GetCharacterObj().SetOrientation(m_CharacterRot);
- }
- }
-
- // ------------------------------------------------------------
- void Update()
- {
- if (m_Character && m_RotatingCharacter)
- {
- CharacterRotate();
- }
- }
- };
|