dayzintroscenepc.c 2.7 KB

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  1. class DayZIntroScenePC : DayZIntroScene
  2. {
  3. protected bool m_EnableClick;
  4. protected bool m_RotatingCharacter;
  5. protected int m_RotatingCharacterMouseX;
  6. protected int m_RotatingCharacterMouseY;
  7. protected float m_RotatingCharacterRot;
  8. protected float m_Radius;
  9. protected float m_Radius_original;
  10. protected float m_DiffX;
  11. protected float m_DeltaX;
  12. protected float m_DeltaZ;
  13. protected float m_Angle;
  14. protected float m_Angle_offset = 0;
  15. protected float m_NewX = 0;
  16. protected float m_NewZ = 0;
  17. protected float m_BlurValue;
  18. protected ref OptionsMenu m_optmenu;
  19. // ------------------------------------------------------------
  20. void DayZIntroScenePC()
  21. {
  22. SetClickEnable( true );
  23. m_DeltaX = Math.AbsFloat(m_CharacterPos[0] - m_Camera.GetPosition()[0]);
  24. m_DeltaZ = Math.AbsFloat(m_CharacterPos[2] - m_Camera.GetPosition()[2]);
  25. if (!m_Radius || m_Radius == 0)
  26. {
  27. m_Radius = Math.Sqrt (Math.Pow(m_DeltaX, 2) + Math.Pow(m_DeltaZ, 2));
  28. m_Radius_original = m_Radius;
  29. }
  30. }
  31. protected override void SetInitPostprocesses()
  32. {
  33. super.SetInitPostprocesses();
  34. PPERequester_MenuEffects requester;
  35. Class.CastTo(requester,PPERequesterBank.GetRequester(PPERequester_MenuEffects));
  36. requester.SetVignetteIntensity(0.5);
  37. }
  38. // ------------------------------------------------------------
  39. void SetClickEnable( bool enable )
  40. {
  41. m_EnableClick = enable;
  42. }
  43. // ------------------------------------------------------------
  44. bool IsClickEnabled()
  45. {
  46. return m_EnableClick;
  47. }
  48. // ------------------------------------------------------------
  49. void CharacterRotationStart()
  50. {
  51. m_RotatingCharacter = true;
  52. GetMousePos(m_RotatingCharacterMouseX, m_RotatingCharacterMouseY);
  53. if (m_Character)
  54. {
  55. m_RotatingCharacterRot = m_CharacterRot[0];
  56. }
  57. }
  58. // ------------------------------------------------------------
  59. void CharacterRotationStop()
  60. {
  61. if (m_RotatingCharacter)
  62. {
  63. m_RotatingCharacter = false;
  64. }
  65. }
  66. // ------------------------------------------------------------
  67. bool IsRotatingCharacter()
  68. {
  69. return m_RotatingCharacter;
  70. }
  71. // ------------------------------------------------------------
  72. void CharacterRotate()
  73. {
  74. if (m_Character && m_Character.GetCharacterObj())
  75. {
  76. int actual_mouse_x;
  77. int actual_mouse_y;
  78. float coef;
  79. GetMousePos(actual_mouse_x, actual_mouse_y);
  80. m_DiffX = m_RotatingCharacterMouseX - actual_mouse_x;
  81. coef = ( m_RotatingCharacterRot + (m_DiffX * 0.5) ) / 360;
  82. coef = coef - Math.Floor(coef);
  83. m_CharacterRot[0] = coef * 360;
  84. m_Character.GetCharacterObj().SetOrientation(m_CharacterRot);
  85. }
  86. }
  87. // ------------------------------------------------------------
  88. void Update()
  89. {
  90. if (m_Character && m_RotatingCharacter)
  91. {
  92. CharacterRotate();
  93. }
  94. }
  95. };