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- class CfgPlayerRestrictedAreaJsonData
- {
- ref array<ref PlayerRestrictedAreaInstance> m_ValidatedAreas = new array<ref PlayerRestrictedAreaInstance>();
- ref array<ref PlayerRestrictedAreaInstance> m_Areas = new array<ref PlayerRestrictedAreaInstance>();
-
- bool InitializeAreas()
- {
- m_ValidatedAreas.Clear();
-
- foreach (PlayerRestrictedAreaInstance instance : m_Areas)
- {
- instance.Initialize();
- if (instance.IsValid())
- m_ValidatedAreas.Insert(instance);
- }
-
- m_Areas.Clear();
-
- return m_ValidatedAreas.Count() > 0;
- }
- };
- class PRAShapeDataBase
- {
- void PRAShapeDataBase(array<ref array<float>> shapeDataArray)
- {
- InitPRAShapeData(shapeDataArray);
- }
-
- void InitPRAShapeData(array<ref array<float>> shapeDataArray)
- {
- }
- }
- class PRAShapeBoxData : PRAShapeDataBase
- {
- vector m_Mins;
- vector m_Maxs;
- vector m_Mat4[4];
-
- override void InitPRAShapeData(array<ref array<float>> shapeDataArray)
- {
- vector sizes = Vector(shapeDataArray[0][0],shapeDataArray[0][1],shapeDataArray[0][2]);
- vector angle = Vector(shapeDataArray[1][0],shapeDataArray[1][1],shapeDataArray[1][2]);
- vector targetPoint = Vector(shapeDataArray[2][0],shapeDataArray[2][1],shapeDataArray[2][2]);
-
- m_Mins = Vector(-sizes[0]/2,-sizes[1]/2,-sizes[2]/2);
- m_Maxs = Vector(sizes[0]/2,sizes[1]/2,sizes[2]/2);
-
- vector mat3[3];
- Math3D.YawPitchRollMatrix(angle,mat3);
-
- m_Mat4[0] = mat3[0];
- m_Mat4[1] = mat3[1];
- m_Mat4[2] = mat3[2];
- m_Mat4[3] = targetPoint;
- }
- }
- class PlayerRestrictedAreaInstance
- {
- //private
- private bool m_IsValid = false;
- private int m_LastUsedSafePosIdx = -1;
- private ref array<vector> m_TranslatedSafePositions3D;
- private ref array<vector> m_RandomizedSafePositions3D;
- //private ref map<vector,int> m_TimeIndexedSafePositions;
- private vector m_CenterPos2D; //averaged center position, used for initial filtering
-
- //public
- string areaName = ""; //optional
- ref array<ref array<ref array<float>>> PRABoxes = new array<ref array<ref array<float>>>; //!3D, not used directly!
- ref array<ref array<ref array<float>>> PRAPolygons = new array<ref array<ref array<float>>>; //2D
- ref array<ref array<float>> safePositions2D = new array<ref array<float>>;
- ref array<ref array<float>> safePositions3D = new array<ref array<float>>;
-
- ref array<ref PRAShapeBoxData> m_PRABoxDataTranslated = new array<ref PRAShapeBoxData>; //translated data
-
- void Initialize()
- {
- if (m_IsValid)
- return;
-
- m_IsValid = false;
- m_IsValid |= ValidatePlayerRestrictedAreaPositions();
- m_IsValid |= TranslateSafePositions();
- }
-
- private bool ValidatePlayerRestrictedAreaPositions()
- {
- if (PRABoxes.Count() == 0 && PRAPolygons.Count() == 0)
- {
- Debug.Log("No valid coordinates in 'PRABoxes' or 'PRAPolygons' for area: " + areaName,"n/a","n/a","","PlayerRestrictedAreaInstance");
- return false;
- }
-
- float xMin,zMin = float.MAX;
- float xMax,zMax = float.MIN;
-
- foreach (array<ref array<float>> boxFloatsData : PRABoxes)
- {
- if (boxFloatsData.Count() != 3)
- {
- Debug.Log("Invalid box defined in " + areaName + ". Box needs to have sizes, rotation, and position defined!","n/a","n/a","","PlayerRestrictedAreaInstance");
- return false;
- }
-
- array<float> boxVectors;
- //sizes
- boxVectors = boxFloatsData[0];
- if (boxVectors.Count() != 3)
- {
- Debug.Log("Invalid box defined in " + areaName + ". Box size needs to be in an XYZ format!","n/a","n/a","","PlayerRestrictedAreaInstance");
- return false;
- }
-
- //rotation
- boxVectors = boxFloatsData[1];
- if (boxVectors.Count() != 3)
- {
- Debug.Log("Invalid box defined in " + areaName + ". Box rotation needs to be in an XYZ format!","n/a","n/a","","PlayerRestrictedAreaInstance");
- return false;
- }
-
- //position
- boxVectors = boxFloatsData[2];
- if (boxVectors.Count() != 3)
- {
- Debug.Log("Invalid box defined in " + areaName + ". Box position needs to be in an XYZ format!","n/a","n/a","","PlayerRestrictedAreaInstance");
- return false;
- }
-
- //translate to data
- PRAShapeBoxData dta = new PRAShapeBoxData(boxFloatsData);
- if (dta)
- {
- m_PRABoxDataTranslated.Insert(dta);
-
- xMin = Math.Min(xMin,dta.m_Mins[0]);
- zMin = Math.Min(zMin,dta.m_Mins[2]);
- xMax = Math.Max(xMax,dta.m_Maxs[0]);
- zMax = Math.Max(zMax,dta.m_Maxs[2]);
- }
- }
-
- foreach (array<ref array<float>> polygonData : PRAPolygons)
- {
- if (polygonData.Count() < 3)
- {
- Debug.Log("Invalid polygon defined in " + areaName + ". At least 3 points necessary!","n/a","n/a","","PlayerRestrictedAreaInstance");
- return false;
- }
-
- foreach (array<float> polygonCoords : polygonData)
- {
- if (polygonCoords.Count() != 2)
- {
- Debug.Log("Invalid polygon defined in " + areaName + ". Polygon coordinates need to be in a XZ format!","n/a","n/a","","PlayerRestrictedAreaInstance");
- return false;
- }
-
- xMin = Math.Min(xMin,polygonCoords[0]);
- zMin = Math.Min(zMin,polygonCoords[1]);
- xMax = Math.Max(xMax,polygonCoords[0]);
- zMax = Math.Max(zMax,polygonCoords[1]);
- }
- }
-
- m_CenterPos2D = Vector(((xMin + xMax) / 2), 0, ((zMin + zMax) / 2));
-
- return true;
- }
-
- private bool TranslateSafePositions()
- {
- if (safePositions2D.Count() == 0 && safePositions3D.Count() == 0)
- {
- Debug.Log("Undefined safe positions for area: " + areaName,"n/a","n/a","","PlayerRestrictedAreaInstance");
- return false;
- }
-
- m_TranslatedSafePositions3D = new array<vector>;
-
- foreach (array<float> arr2d : safePositions2D)
- {
- m_TranslatedSafePositions3D.Insert(Vector(arr2d[0],GetGame().SurfaceY(arr2d[0],arr2d[1]),arr2d[1]));
- }
-
- foreach (array<float> arr3d : safePositions3D)
- {
- m_TranslatedSafePositions3D.Insert(Vector(arr3d[0],arr3d[1],arr3d[2]));
- }
-
- return true;
- }
-
- bool IsValid()
- {
- return m_IsValid;
- }
-
- vector GetCenterPos2D()
- {
- return m_CenterPos2D;
- }
-
- //----------------------------------------------------------
- //getters
-
- vector GetClosestSafePos3D(vector targetPos)
- {
- vector closestPos = targetPos;
- float smallestDist = float.MAX;
- float dist;
-
- foreach (vector pos : m_TranslatedSafePositions3D)
- {
- dist = vector.DistanceSq(targetPos, pos);
- if (dist < smallestDist)
- {
- smallestDist = dist;
- closestPos = pos;
- }
- }
- return closestPos;
- }
-
- vector GetRandomSafePos3D(vector targetPos)
- {
- if (!m_RandomizedSafePositions3D || m_RandomizedSafePositions3D.Count() == 0)
- {
- m_RandomizedSafePositions3D = new array<vector>;
- m_RandomizedSafePositions3D.Copy(m_TranslatedSafePositions3D);
- m_LastUsedSafePosIdx = -1;
- }
-
- int count = m_RandomizedSafePositions3D.Count();
- m_LastUsedSafePosIdx++;
-
- if (m_LastUsedSafePosIdx == count)
- {
- m_RandomizedSafePositions3D.ShuffleArray();
- m_LastUsedSafePosIdx = 0;
- }
-
- return m_RandomizedSafePositions3D[m_LastUsedSafePosIdx];
- }
- }
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