cfgplayerrestrictedareajsondata.c 6.7 KB

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  1. class CfgPlayerRestrictedAreaJsonData
  2. {
  3. ref array<ref PlayerRestrictedAreaInstance> m_ValidatedAreas = new array<ref PlayerRestrictedAreaInstance>();
  4. ref array<ref PlayerRestrictedAreaInstance> m_Areas = new array<ref PlayerRestrictedAreaInstance>();
  5. bool InitializeAreas()
  6. {
  7. m_ValidatedAreas.Clear();
  8. foreach (PlayerRestrictedAreaInstance instance : m_Areas)
  9. {
  10. instance.Initialize();
  11. if (instance.IsValid())
  12. m_ValidatedAreas.Insert(instance);
  13. }
  14. m_Areas.Clear();
  15. return m_ValidatedAreas.Count() > 0;
  16. }
  17. };
  18. class PRAShapeDataBase
  19. {
  20. void PRAShapeDataBase(array<ref array<float>> shapeDataArray)
  21. {
  22. InitPRAShapeData(shapeDataArray);
  23. }
  24. void InitPRAShapeData(array<ref array<float>> shapeDataArray)
  25. {
  26. }
  27. }
  28. class PRAShapeBoxData : PRAShapeDataBase
  29. {
  30. vector m_Mins;
  31. vector m_Maxs;
  32. vector m_Mat4[4];
  33. override void InitPRAShapeData(array<ref array<float>> shapeDataArray)
  34. {
  35. vector sizes = Vector(shapeDataArray[0][0],shapeDataArray[0][1],shapeDataArray[0][2]);
  36. vector angle = Vector(shapeDataArray[1][0],shapeDataArray[1][1],shapeDataArray[1][2]);
  37. vector targetPoint = Vector(shapeDataArray[2][0],shapeDataArray[2][1],shapeDataArray[2][2]);
  38. m_Mins = Vector(-sizes[0]/2,-sizes[1]/2,-sizes[2]/2);
  39. m_Maxs = Vector(sizes[0]/2,sizes[1]/2,sizes[2]/2);
  40. vector mat3[3];
  41. Math3D.YawPitchRollMatrix(angle,mat3);
  42. m_Mat4[0] = mat3[0];
  43. m_Mat4[1] = mat3[1];
  44. m_Mat4[2] = mat3[2];
  45. m_Mat4[3] = targetPoint;
  46. }
  47. }
  48. class PlayerRestrictedAreaInstance
  49. {
  50. //private
  51. private bool m_IsValid = false;
  52. private int m_LastUsedSafePosIdx = -1;
  53. private ref array<vector> m_TranslatedSafePositions3D;
  54. private ref array<vector> m_RandomizedSafePositions3D;
  55. //private ref map<vector,int> m_TimeIndexedSafePositions;
  56. private vector m_CenterPos2D; //averaged center position, used for initial filtering
  57. //public
  58. string areaName = ""; //optional
  59. ref array<ref array<ref array<float>>> PRABoxes = new array<ref array<ref array<float>>>; //!3D, not used directly!
  60. ref array<ref array<ref array<float>>> PRAPolygons = new array<ref array<ref array<float>>>; //2D
  61. ref array<ref array<float>> safePositions2D = new array<ref array<float>>;
  62. ref array<ref array<float>> safePositions3D = new array<ref array<float>>;
  63. ref array<ref PRAShapeBoxData> m_PRABoxDataTranslated = new array<ref PRAShapeBoxData>; //translated data
  64. void Initialize()
  65. {
  66. if (m_IsValid)
  67. return;
  68. m_IsValid = false;
  69. m_IsValid |= ValidatePlayerRestrictedAreaPositions();
  70. m_IsValid |= TranslateSafePositions();
  71. }
  72. private bool ValidatePlayerRestrictedAreaPositions()
  73. {
  74. if (PRABoxes.Count() == 0 && PRAPolygons.Count() == 0)
  75. {
  76. Debug.Log("No valid coordinates in 'PRABoxes' or 'PRAPolygons' for area: " + areaName,"n/a","n/a","","PlayerRestrictedAreaInstance");
  77. return false;
  78. }
  79. float xMin,zMin = float.MAX;
  80. float xMax,zMax = float.MIN;
  81. foreach (array<ref array<float>> boxFloatsData : PRABoxes)
  82. {
  83. if (boxFloatsData.Count() != 3)
  84. {
  85. Debug.Log("Invalid box defined in " + areaName + ". Box needs to have sizes, rotation, and position defined!","n/a","n/a","","PlayerRestrictedAreaInstance");
  86. return false;
  87. }
  88. array<float> boxVectors;
  89. //sizes
  90. boxVectors = boxFloatsData[0];
  91. if (boxVectors.Count() != 3)
  92. {
  93. Debug.Log("Invalid box defined in " + areaName + ". Box size needs to be in an XYZ format!","n/a","n/a","","PlayerRestrictedAreaInstance");
  94. return false;
  95. }
  96. //rotation
  97. boxVectors = boxFloatsData[1];
  98. if (boxVectors.Count() != 3)
  99. {
  100. Debug.Log("Invalid box defined in " + areaName + ". Box rotation needs to be in an XYZ format!","n/a","n/a","","PlayerRestrictedAreaInstance");
  101. return false;
  102. }
  103. //position
  104. boxVectors = boxFloatsData[2];
  105. if (boxVectors.Count() != 3)
  106. {
  107. Debug.Log("Invalid box defined in " + areaName + ". Box position needs to be in an XYZ format!","n/a","n/a","","PlayerRestrictedAreaInstance");
  108. return false;
  109. }
  110. //translate to data
  111. PRAShapeBoxData dta = new PRAShapeBoxData(boxFloatsData);
  112. if (dta)
  113. {
  114. m_PRABoxDataTranslated.Insert(dta);
  115. xMin = Math.Min(xMin,dta.m_Mins[0]);
  116. zMin = Math.Min(zMin,dta.m_Mins[2]);
  117. xMax = Math.Max(xMax,dta.m_Maxs[0]);
  118. zMax = Math.Max(zMax,dta.m_Maxs[2]);
  119. }
  120. }
  121. foreach (array<ref array<float>> polygonData : PRAPolygons)
  122. {
  123. if (polygonData.Count() < 3)
  124. {
  125. Debug.Log("Invalid polygon defined in " + areaName + ". At least 3 points necessary!","n/a","n/a","","PlayerRestrictedAreaInstance");
  126. return false;
  127. }
  128. foreach (array<float> polygonCoords : polygonData)
  129. {
  130. if (polygonCoords.Count() != 2)
  131. {
  132. Debug.Log("Invalid polygon defined in " + areaName + ". Polygon coordinates need to be in a XZ format!","n/a","n/a","","PlayerRestrictedAreaInstance");
  133. return false;
  134. }
  135. xMin = Math.Min(xMin,polygonCoords[0]);
  136. zMin = Math.Min(zMin,polygonCoords[1]);
  137. xMax = Math.Max(xMax,polygonCoords[0]);
  138. zMax = Math.Max(zMax,polygonCoords[1]);
  139. }
  140. }
  141. m_CenterPos2D = Vector(((xMin + xMax) / 2), 0, ((zMin + zMax) / 2));
  142. return true;
  143. }
  144. private bool TranslateSafePositions()
  145. {
  146. if (safePositions2D.Count() == 0 && safePositions3D.Count() == 0)
  147. {
  148. Debug.Log("Undefined safe positions for area: " + areaName,"n/a","n/a","","PlayerRestrictedAreaInstance");
  149. return false;
  150. }
  151. m_TranslatedSafePositions3D = new array<vector>;
  152. foreach (array<float> arr2d : safePositions2D)
  153. {
  154. m_TranslatedSafePositions3D.Insert(Vector(arr2d[0],GetGame().SurfaceY(arr2d[0],arr2d[1]),arr2d[1]));
  155. }
  156. foreach (array<float> arr3d : safePositions3D)
  157. {
  158. m_TranslatedSafePositions3D.Insert(Vector(arr3d[0],arr3d[1],arr3d[2]));
  159. }
  160. return true;
  161. }
  162. bool IsValid()
  163. {
  164. return m_IsValid;
  165. }
  166. vector GetCenterPos2D()
  167. {
  168. return m_CenterPos2D;
  169. }
  170. //----------------------------------------------------------
  171. //getters
  172. vector GetClosestSafePos3D(vector targetPos)
  173. {
  174. vector closestPos = targetPos;
  175. float smallestDist = float.MAX;
  176. float dist;
  177. foreach (vector pos : m_TranslatedSafePositions3D)
  178. {
  179. dist = vector.DistanceSq(targetPos, pos);
  180. if (dist < smallestDist)
  181. {
  182. smallestDist = dist;
  183. closestPos = pos;
  184. }
  185. }
  186. return closestPos;
  187. }
  188. vector GetRandomSafePos3D(vector targetPos)
  189. {
  190. if (!m_RandomizedSafePositions3D || m_RandomizedSafePositions3D.Count() == 0)
  191. {
  192. m_RandomizedSafePositions3D = new array<vector>;
  193. m_RandomizedSafePositions3D.Copy(m_TranslatedSafePositions3D);
  194. m_LastUsedSafePosIdx = -1;
  195. }
  196. int count = m_RandomizedSafePositions3D.Count();
  197. m_LastUsedSafePosIdx++;
  198. if (m_LastUsedSafePosIdx == count)
  199. {
  200. m_RandomizedSafePositions3D.ShuffleArray();
  201. m_LastUsedSafePosIdx = 0;
  202. }
  203. return m_RandomizedSafePositions3D[m_LastUsedSafePosIdx];
  204. }
  205. }