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- class GameplayEffectWidgets_base extends Managed
- {
- int m_MaskWidgetUpdateCount;//number of times the widget was updated through a single voice event
- void IncreaseMaskUpdateCount(){m_MaskWidgetUpdateCount++};
- void ResetMaskUpdateCount(){m_MaskWidgetUpdateCount = 0};
-
- bool IsAnyEffectRunning(){}
- bool AreEffectsSuspended(){}
- void AddActiveEffects(array<int> effects){}
- void RemoveActiveEffects(array<int> effects){}
- void StopAllEffects(){}
- void AddSuspendRequest(int request_id){}
- void RemoveSuspendRequest(int request_id){}
- void ClearSuspendRequests(){}
- int GetSuspendRequestCount(){}
- void UpdateWidgets(int type = -1, float timeSlice = 0, Param p = null, int handle = -1){}
- void Update(float timeSlice){}
- void OnVoiceEvent(float breathing_resistance01){}
- void SetBreathIntensityStamina(float stamina_cap, float stamina_current){}
-
- void RegisterGameplayEffectData(int id, Param p){}
- }
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