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- class ActionAttachWithSwitch: ActionAttach
- {
- void ActionAttachWithSwitch()
- {
- }
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTNonRuined( UAMaxDistances.DEFAULT );
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ATTACHITEM;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- }
-
- override typename GetInputType()
- {
- return InventoryOnlyActionInput;
- }
-
- override bool CanBePerformedFromInventory()
- {
- return true;
- }
-
- override ActionData CreateActionData()
- {
- AttachActionData action_data = new AttachActionData;
- return action_data;
- }
-
- override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)
- {
- ref InventoryLocation il = new InventoryLocation;
- if (!GetGame().IsDedicatedServer())
- {
- EntityAI target_entity;
-
- if ( target.IsProxy() )
- {
- target_entity = EntityAI.Cast( target.GetParent() );
- }
- else
- {
- target_entity = EntityAI.Cast( target.GetObject() );
- }
-
- if (!target_entity.GetInventory().FindFreeLocationFor( item, FindInventoryLocationType.ATTACHMENT, il ))
- return false;
- }
-
- if ( super.SetupAction( player, target, item, action_data, extra_data))
- {
- if (!GetGame().IsDedicatedServer())
- {
- AttachActionData action_data_a = AttachActionData.Cast(action_data);
- action_data_a.m_AttSlot = il.GetSlot();
- }
- return true;
- }
- return false;
- }
-
-
- override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
- {
- EntityAI target_entity = EntityAI.Cast( target.GetObject() );
- if( !item.CanSwitchDuringAttach(target_entity) )
- return false;
-
- if ( target_entity && item )
- {
- if ( target_entity.GetInventory() && target_entity.GetInventory().CanAddAttachment( item ) )
- {
- return true;
- }
- }
- return false;
- }
- override void OnExecuteServer( ActionData action_data )
- {
- if (GetGame().IsMultiplayer())
- return;
-
- ClearInventoryReservationEx(action_data);
- AttachActionData action_data_a = AttachActionData.Cast(action_data);
- EntityAI target_EAI;
-
- if ( action_data.m_Target.IsProxy() )
- {
- target_EAI = EntityAI.Cast( action_data_a.m_Target.GetParent() );
- }
- else
- {
- target_EAI = EntityAI.Cast( action_data_a.m_Target.GetObject() );
- }
-
- if (target_EAI && action_data_a.m_MainItem)
- {
- ref InventoryLocation il = new InventoryLocation;
- il.SetAttachment( target_EAI, action_data.m_MainItem, action_data_a.m_AttSlot );
- action_data.m_Player.PredictiveForceSwapEntities( target_EAI, action_data.m_MainItem, il );
- }
- }
-
- override void OnExecuteClient( ActionData action_data )
- {
- ClearInventoryReservationEx(action_data);
- AttachActionData action_data_a = AttachActionData.Cast(action_data);
-
- EntityAI target_EAI;
-
- if ( action_data.m_Target.IsProxy() )
- {
- target_EAI = EntityAI.Cast( action_data_a.m_Target.GetParent() );
- }
- else
- {
- target_EAI = EntityAI.Cast( action_data_a.m_Target.GetObject() );
- }
-
- if (target_EAI && action_data_a.m_MainItem)
- {
- ref InventoryLocation il = new InventoryLocation;
- il.SetAttachment( target_EAI, action_data.m_MainItem, action_data_a.m_AttSlot );
- action_data.m_Player.PredictiveForceSwapEntities( target_EAI, action_data.m_MainItem, il );
- }
- }
- }
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