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- class Flag_Base extends ItemBase
- {
- void Flag_Base()
- {
- //synchronized variables
- //RegisterNetSyncVariableBool( "m_IsMounted" );
- ShowSelection("folded");
- HideSelection("unfolded");
- }
-
- void ~Flag_Base()
- {
- }
-
- // --- SYNCHRONIZATION
- void Synchronize()
- {
- if ( GetGame().IsServer() )
- {
- SetSynchDirty();
- }
- }
-
- override void OnVariablesSynchronized()
- {
- super.OnVariablesSynchronized();
-
-
- }
-
- // --- EVENTS
- override void OnStoreSave( ParamsWriteContext ctx )
- {
- super.OnStoreSave( ctx );
- }
-
- override bool OnStoreLoad( ParamsReadContext ctx, int version )
- {
- if ( !super.OnStoreLoad( ctx, version ) )
- return false;
-
- return true;
- }
-
- override void AfterStoreLoad()
- {
- super.AfterStoreLoad();
-
- //set mounted state based on locked slot after everything is loaded
- //SetMountedState( GetSlotLockedState() );
- }
-
- /*override void OnInventoryEnter(Man player)
- {
- super.OnInventoryEnter(player);
-
- ShowSelection("folded");
- HideSelection("unfolded");
- }
-
- override void OnInventoryExit(Man player)
- {
- super.OnInventoryExit(player);
-
- HideSelection("folded");
- ShowSelection("unfolded");
- }*/
-
- override void OnWasAttached(EntityAI parent, int slot_id)
- {
- super.OnWasAttached(parent,slot_id);
-
- HideSelection("folded");
- ShowSelection("unfolded");
- }
-
- override void OnWasDetached(EntityAI parent, int slot_id)
- {
- super.OnWasDetached(parent,slot_id);
-
- ShowSelection("folded");
- HideSelection("unfolded");
- }
-
- // SOUNDS
- // ---------------------------------------------------------
- //TODO
- // ---------------------------------------------------------
-
- override int GetViewIndex()
- {
- if ( MemoryPointExists( "invView2" ) )
- {
- InventoryLocation il = new InventoryLocation;
- GetInventory().GetCurrentInventoryLocation( il );
- InventoryLocationType type = il.GetType();
- switch ( type )
- {
- case InventoryLocationType.ATTACHMENT:
- {
- return 1;
- }
- default:
- {
- return 0;
- }
- }
- }
- return 0;
- }
-
- override void SetActions()
- {
- super.SetActions();
-
- AddAction(ActionAttach);
- }
- }
- class Flag_Chernarus extends Flag_Base {};
- class Flag_Chedaki extends Flag_Base {};
- class Flag_NAPA extends Flag_Base {};
- class Flag_CDF extends Flag_Base {};
- class Flag_Livonia extends Flag_Base {};
- class Flag_Altis extends Flag_Base {};
- class Flag_SSahrani extends Flag_Base {};
- class Flag_NSahrani extends Flag_Base {};
- class Flag_DayZ extends Flag_Base {};
- class Flag_LivoniaArmy extends Flag_Base {};
- class Flag_White extends Flag_Base {};
- class Flag_Bohemia extends Flag_Base {};
- class Flag_APA extends Flag_Base {};
- class Flag_UEC extends Flag_Base {};
- class Flag_Pirates extends Flag_Base {};
- class Flag_Cannibals extends Flag_Base {};
- class Flag_Bear extends Flag_Base {};
- class Flag_Wolf extends Flag_Base {};
- class Flag_BabyDeer extends Flag_Base {};
- class Flag_Rooster extends Flag_Base {};
- class Flag_LivoniaPolice extends Flag_Base {};
- class Flag_CMC extends Flag_Base {};
- class Flag_TEC extends Flag_Base {};
- class Flag_CHEL extends Flag_Base {};
- class Flag_Zenit extends Flag_Base {};
- class Flag_HunterZ extends Flag_Base {};
- class Flag_BrainZ extends Flag_Base {};
- class Flag_Refuge extends Flag_Base {};
- class Flag_RSTA extends Flag_Base {};
- class Flag_Snake extends Flag_Base {};
- class Flag_Rex extends Flag_Base {};
- class Flag_Zagorky extends Flag_Base {};
- class Flag_Crook extends Flag_Base {};
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